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Procedural Content Generation with Unreal | TD Meetup 08

Simplify and automate your Unreal content creation with PCG.


Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually. This method typically involves a combination of human-designed assets and algorithms that use computer-generated random numbers and computing power.


The use of procedural content generation (PCG) tools can greatly benefit environmental artists and level designers, especially when working on environmental assets such as buildings, roads, lighting, and architecture. In addition, optimizing assets and exploring solutions can increase efficiency within the project pipeline.


Let's explore the recently added PCG framework in Unreal:




Benefits of PCG

  • Quickly create and interact with content

  • Modify and customise content

  • Faster render times and higher FPS

  • Reduced file sizes



Who are the speakers?

Alexander Richter is a Technical Director and coach in visual effects, animation and games, having worked on Avatar: The Way of the Water and Monsters at Work.

Paul Martin Eliasz is a Unreal Generalist who devoted his career into realtime (automotive) productions and training.


Let's take a look at the PCG in Unreal together!



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