Plex is an Visual Effects, Animation and Games pipeline that manages critical workflows during production. Its core is a flexible and self-contained system for small to medium sized projects and companies. The basic idea is to manage the file and folder structure, set the ground rules and manage the workflow to allow collaboration in a complex production environment. Plug and play.
MIT License: “You can use it for commercial or non-commercial projects. Be sure to credit me in the project and documentation.”
Teaching: Learn about the pipeline process in the Wiki.
Template: Use Plex as a guide for your own pipeline.
Pipeline: Download Plex and integrate it into your own project.
In this event we look into what the Open Source Pipeline Plex is and how it can help you and your studio to improve their workflow.
90% Pipeline Plex
The goal of a 90% pipeline like Plex is to cover all the important elements, but support everything outside of it softly, to keep the pipeline lightweight, easy to understand and modify, and focused on what really matters in production.
Minimalist structure
One OS at a time
Mostly focusing on Windows & Linux
No parallel OS
Focus on VFX software
Mainly Maya, 3ds Max, Houdini, Nuke, …
Less support for Photoshop, … (Often need workflows not automations)
Quality Check
Restrict at the end rather than in the process
Easy addition & support
Python Pipeline
Pythonic code & structure
Avoid non Python software like PS, etc.
Avoid other scripting languages (only if absolutely needed)
Plex Roadmap 2025
Plex is still in development for Plex v2.0, but we already have a plan how to make it work in the future.
Add & upgrade basic applications
Upgrade code and wiki
Create a basic pipeline
Include into community
Projects
Individuals
Studios (reach out to me)
Check out our Open Source Pipeline Plex on GitHub and Wishlist our Python Pipeline course to learn more about Visual Effects Pipelines.
Best, Alex
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