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Recap 2024: TD Meetup, courses, ...
We covered a lot of ground in 2024. From new events to updated content. 🎆 Happy New Year 2025! In addition to creating new content and...
Animation Culture at PDI/DreamWorks w/ Oliver Finkelde
PDI/DreamWorks had a unique culture that still defines how we work today. How has the work and culture changed between the early days of...
Motion Capture for Video Games w/ Adrian Perdjon
Let's take a look at motion capture for video games. From The Witchet 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game...
Founding your own VFX Studio w/ AJ & Cebiso
Did you ever dream of founding your own Visual Effects studio? Being your own boss and working on projects that are important to you? AJ...
Acting for Animators w/ Ed Hooks
My guest today is Ed Hooks, an actor and the creator of "Acting for Animators". Together we talk about the difference between acting and...
Access Visual Effects at Framestore w/ Simon Devereux
Breaking into the visual effects, animation and video games industry can be a daunting task. My guest today is Simon Devereux, Director...
Learn VFX with real world fundamentals w/ Jahirul Amin
How do you find the right educational path to learn visual effects? The internet is full of resources from paid masterclasses, free...
Visual Effects Journalism & AI w/ Bela Beier
Lately it has become uncool to talk about the visual effects in movies instead to talk more about how everything was made practical and...
A successful interview at Animal Logic w/ Nick Hore
Are you struggling to nail the interview and get the job? Last year I was in Sydney and had the opportunity to visit the Animal Logic...
How to learn Visual Effects w/ Ben McEwan
My guest today is Ben McEwan who is the Head of Compositing at Image Engine. Together we talk about the skills needed to make it in...
Founding Blue Byte and The Settlers w/ Thomas Hertzler
My guest today is Thomas Hertzler who was the Founder and CEO of Blue Byte. Together we talk about the history of Blue Byte, the creation...
Burnout in Visual Effects and Games
Burnout can happen to anyone. Crunch, overtime, tight deadlines, constant changes and a huge amount of pressure burns the candle from...
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