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Recap 2024: TD Meetup, courses, ...
We covered a lot of ground in 2024. From new events to updated content. 🎆 Happy New Year 2025! In addition to creating new content and...
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Animation Culture at PDI/DreamWorks w/ Oliver Finkelde
PDI/DreamWorks had a unique culture that still defines how we work today. How has the work and culture changed between the early days of...
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Motion Capture for Video Games w/ Adrian Perdjon
Let's take a look at motion capture for video games. From The Witchet 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game...
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Founding your own VFX Studio w/ AJ & Cebiso
Did you ever dream of founding your own Visual Effects studio? Being your own boss and working on projects that are important to you? AJ...
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Acting for Animators w/ Ed Hooks
My guest today is Ed Hooks, an actor and the creator of "Acting for Animators". Together we talk about the difference between acting and...
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Access Visual Effects at Framestore w/ Simon Devereux
Breaking into the visual effects, animation and video games industry can be a daunting task. My guest today is Simon Devereux, Director...
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Learn VFX with real world fundamentals w/ Jahirul Amin
How do you find the right educational path to learn visual effects? The internet is full of resources from paid masterclasses, free...
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Visual Effects Journalism & AI w/ Bela Beier
Lately it has become uncool to talk about the visual effects in movies instead to talk more about how everything was made practical and...
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A successful interview at Animal Logic w/ Nick Hore
Are you struggling to nail the interview and get the job? Last year I was in Sydney and had the opportunity to visit the Animal Logic...
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How to learn Visual Effects w/ Ben McEwan
My guest today is Ben McEwan who is the Head of Compositing at Image Engine. Together we talk about the skills needed to make it in...
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Founding Blue Byte and The Settlers w/ Thomas Hertzler
My guest today is Thomas Hertzler who was the Founder and CEO of Blue Byte. Together we talk about the history of Blue Byte, the creation...
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Burnout in Visual Effects and Games
Burnout can happen to anyone. Crunch, overtime, tight deadlines, constant changes and a huge amount of pressure burns the candle from...
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